In what ways does your media product use, develop
or challenge forms and conventions of real media products?
One way that our final product uses the general
conventions in a horror production is through the use of symbolism i.e.
white. We have used white for the dress of Evangeline as she is a young girl.

However, she
is possessed by a demon and this challenges the convention at the same
time as using it. This is because there is a juxtaposition through the
symbolism of white; youth, purity and innocence whilst the child is possessed.
This is then supported by the blood that is shown on her dress, face and hands
which shows danger and death. Furthermore the black around her eyes
contrasts the white even further as it shows the darkness within Evangeline.
Moreover, there is no specific angle to this shot which means that Evangeline
is composed in the centre rather than being shown as vulnerable through the use of a
high angle. This adds to her demonic behavior as she is portrayed as a
powerful character.

We developed on the conventions by using this extreme close-up;
we used this to show Evangeline’s emotions. This convention is used within
horror films to show the characters emotions – usually fear. In this shot we
can see that Evangeline expression is almost emotionless, showing her lack of
remorse. Her eyes are vacant and there’s no expression on her face which is how
we, as a group, have developed this convention.
As well as this, we challenge the conventions further as we
have used a female killer rather than a male. The majority of horror films she
women as vulnerable and feeble. The female character is then disposed of or
saved by a ‘stronger’ and ‘smarter’ male character, to emphasise their
vulnerability. The vulnerability is shown through the mise-en-scene, camera
shots, editing, ect. However, we challenged this by putting of female character
as the most powerful and most dangerous character in our product. In addition,
as Evangeline is young, innocent and a killer it challenges on the symbolism of
innocence.
Another way that our product uses and develops conventions
is by the use of blood. We have used blood on almost every shot for our
opening, in some ways we have also challenged this convention. So, for example
when we see the blood covered hand next to the white teddy bear.

The two contrast each other and the shot is quite striking due to
this. This is seen in quite a few shots, including those with Evangeline. She
is plastered with blood and this challenges the convention as she is a youth.
The audience can also see this in our titles as we have produced a white text that
contrasts with the blood splatters and black background that surrounds it.
We then developed this
idea by using a normal girl’s laughter, from FreeSound, and changing the
pitch and making the
sound reverberate. This made the laughter sound disorientated and sinister
as it created an eerie echo and the pitch contributed to the youth being portrayed.
Along with this, the music box added to this further as it challenged the visuals as it sounded sweet and
child-like, but the shots are vivid and quite malevolent.

This created a
mysterious atmosphere to our final outcome as not all of the image could be seen properly,
which was intended, to add to the possession of Evangeline. Although she
appears to be innocent, she has a darker side which is what we needed to work
with.
Through the use of
sound, we have developed the convention as we have used samples from freesound.org which enabled us to
create our opening.
We have already looked at
this sound before, in our research, but it is relevant to our work as it
also combines samples. You can hear, in our opening, a music box, laughter and
an exorcism. We then distorted the clips by reverberating and changing the
pitch so that it sounded sinister. We developed the convention by using
a music box, which conveys a child's possession, quite literally. This
added to our project effectively as it allowed us to challenge innocence
of a youth further. To summarise, the laughter also added to this
concept as it sounded child-like, but at the points where it can be heard the
project appeared to be more of a horror.
Looking back at our
research and planning, when we looked at the openings of Dead Wood, Dead Mary
and Wrong Turn, I feel that we have challenged more conventions than
developed or used them. This is because we based the whole project on
the innocence of Evangeline rather than anything else. However, the main
point is that she is a youth but also a killer, which is unexpected and this is
the major impact of how we challenges the conventions.
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